Derek Weidman, born in 1982, lives in rural Pennsylvania a bit outside the city of Philadelphia. Initially studying philosophy in college, but a born artist, he chose to follow in the path of his father who was a bird carver.
When he began turning in 2003 he has approached the lathe as a sculptor, primarily exploring and pushing the boundaries of multi-axis turning. His main effort was trying to create a visually descriptive and versatile language born out of the arcing and circular cuts of a lathe, and has spent well over a decade now building up a vocabulary of shapes and cuts. At the heart of many of his works he treats the lathe almost as an unusual camera, with every subject passing through its lens adding to a visually novel circular zoo of animals.
A simple question, what would each animal look like through the lens of a lathe? With the question in mind the shaping begins and even with the most rigorous naturalism, an honest abstraction takes place, and for each new subject that question gets answered. So from human heads to rhinos, mandrills to birds, each idea being captured in a way it has not been expressed before.
The audience can pick any animal they can think of, and after a consensus on most desired animal to be witnessed being created is made, I go about using the lathe to carve an animal on the fly, with almost pure multi-axis processes, and a few cuts of an arbortech!
For this demo you can expext things that I can confidently say you just haven’t seen before, there are a number of ways this demo can go, but be assured it is not your average demonstration!
Here we will use the lathe to create a human bust, if you are looking for something different to turn, then look no farther for a new challenge! Due to the difficulty of this turning, there are some tips and tricks to sculpting on the lathe that I go over in this demo, that primarily focus on prepwork before you start turning.